open3d.visualization.rendering.MaterialRecord#
- class open3d.visualization.rendering.MaterialRecord#
Describes the real-world, physically based (PBR) material used to render a geometry
- __init__(self: open3d.cpu.pybind.visualization.rendering.MaterialRecord) None #
- property absorption_color#
- property absorption_distance#
- property albedo_img#
- property anisotropy_img#
- property ao_img#
- property ao_rough_metal_img#
- property aspect_ratio#
- property base_anisotropy#
- property base_clearcoat#
- property base_clearcoat_roughness#
- property base_color#
- property base_metallic#
- property base_reflectance#
- property base_roughness#
- property clearcoat_img#
- property clearcoat_roughness_img#
- property emissive_color#
- property generic_imgs#
- property generic_params#
- property gradient#
- property ground_plane_axis#
- property has_alpha#
- property line_width#
Requires ‘shader’ to be ‘unlitLine’
- property metallic_img#
- property normal_img#
- property point_size#
- property reflectance_img#
- property roughness_img#
- property sRGB_color#
- property scalar_max#
- property scalar_min#
- property shader#
- property thickness#
- property transmission#