open3d.pipelines.registration.PoseGraphNodeVector#

class open3d.pipelines.registration.PoseGraphNodeVector#

Vector of PoseGraphNode

__init__(*args, **kwargs)#

Overloaded function.

  1. __init__(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) -> None

  2. __init__(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, arg0: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) -> None

Copy constructor

  1. __init__(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, arg0: Iterable) -> None

append(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, x: open3d.cpu.pybind.pipelines.registration.PoseGraphNode) None#

Add an item to the end of the list

clear(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) None#

Clear the contents

extend(*args, **kwargs)#

Overloaded function.

  1. extend(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, L: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) -> None

Extend the list by appending all the items in the given list

  1. extend(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, L: Iterable) -> None

Extend the list by appending all the items in the given list

insert(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, i: int, x: open3d.cpu.pybind.pipelines.registration.PoseGraphNode) None#

Insert an item at a given position.

pop(*args, **kwargs)#

Overloaded function.

  1. pop(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector) -> open3d.cpu.pybind.pipelines.registration.PoseGraphNode

Remove and return the last item

  1. pop(self: open3d.cpu.pybind.pipelines.registration.PoseGraphNodeVector, i: int) -> open3d.cpu.pybind.pipelines.registration.PoseGraphNode

Remove and return the item at index i