open3d.utility.Matrix4dVector#
- class open3d.utility.Matrix4dVector#
Convert float64 numpy array of shape
(n, 4, 4)
to Open3D format.- __init__(*args, **kwargs)#
Overloaded function.
__init__(self: open3d.cpu.pybind.utility.Matrix4dVector) -> None
__init__(self: open3d.cpu.pybind.utility.Matrix4dVector, arg0: open3d.cpu.pybind.utility.Matrix4dVector) -> None
Copy constructor
__init__(self: open3d.cpu.pybind.utility.Matrix4dVector, arg0: Iterable) -> None
- append(self: open3d.cpu.pybind.utility.Matrix4dVector, x: numpy.ndarray[numpy.float64[4, 4]]) None #
Add an item to the end of the list
- clear(self: open3d.cpu.pybind.utility.Matrix4dVector) None #
Clear the contents
- count(self: open3d.cpu.pybind.utility.Matrix4dVector, x: numpy.ndarray[numpy.float64[4, 4]]) int #
Return the number of times
x
appears in the list
- extend(*args, **kwargs)#
Overloaded function.
extend(self: open3d.cpu.pybind.utility.Matrix4dVector, L: open3d.cpu.pybind.utility.Matrix4dVector) -> None
Extend the list by appending all the items in the given list
extend(self: open3d.cpu.pybind.utility.Matrix4dVector, L: Iterable) -> None
Extend the list by appending all the items in the given list
- insert(self: open3d.cpu.pybind.utility.Matrix4dVector, i: int, x: numpy.ndarray[numpy.float64[4, 4]]) None #
Insert an item at a given position.
- pop(*args, **kwargs)#
Overloaded function.
pop(self: open3d.cpu.pybind.utility.Matrix4dVector) -> numpy.ndarray[numpy.float64[4, 4]]
Remove and return the last item
pop(self: open3d.cpu.pybind.utility.Matrix4dVector, i: int) -> numpy.ndarray[numpy.float64[4, 4]]
Remove and return the item at index
i
- remove(self: open3d.cpu.pybind.utility.Matrix4dVector, x: numpy.ndarray[numpy.float64[4, 4]]) None #
Remove the first item from the list whose value is x. It is an error if there is no such item.