open3d.visualization.gui.Button#
- class open3d.visualization.gui.Button#
- class Constraints#
Constraints object for Widget.calc_preferred_size()
- __init__(self: open3d.cpu.pybind.visualization.gui.Widget.Constraints) → None#
- property height#
- property width#
- class EventCallbackResult#
Returned by event handlers
Members:
IGNORED : Event handler ignored the event, widget will handle event normally
HANDLED : Event handler handled the event, but widget will still handle the event normally. This is useful when you are augmenting base functionality
CONSUMED : Event handler consumed the event, event handling stops, widget will not handle the event. This is useful when you are replacing functionality
- CONSUMED = <EventCallbackResult.CONSUMED: 2>#
- HANDLED = <EventCallbackResult.HANDLED: 1>#
- IGNORED = <EventCallbackResult.IGNORED: 0>#
- property value#
- __init__(self: open3d.cpu.pybind.visualization.gui.Button, arg0: str) → None#
Creates a button with the given text
- add_child(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.Widget) → None#
Adds a child widget
- calc_preferred_size(self: open3d.cpu.pybind.visualization.gui.Widget, arg0: open3d.cpu.pybind.visualization.gui.LayoutContext, arg1: open3d.cpu.pybind.visualization.gui.Widget.Constraints) → open3d.cpu.pybind.visualization.gui.Size#
Returns the preferred size of the widget. This is intended to be called only during layout, although it will also work during drawing. Calling it at other times will not work, as it requires some internal setup in order to function properly
- get_children(self: open3d.cpu.pybind.visualization.gui.Widget) → List[open3d.cpu.pybind.visualization.gui.Widget]#
Returns the array of children. Do not modify.
- set_on_clicked(self: open3d.cpu.pybind.visualization.gui.Button, arg0: Callable[[], None]) → None#
Calls passed function when button is pressed
- CONSUMED = <EventCallbackResult.CONSUMED: 2>#
- HANDLED = <EventCallbackResult.HANDLED: 1>#
- IGNORED = <EventCallbackResult.IGNORED: 0>#
- property background_color#
Background color of the widget
- property enabled#
True if widget is enabled, False if disabled
- property frame#
The widget’s frame. Setting this value will be overridden if the frame is within a layout.
- property horizontal_padding_em#
Horizontal padding in em units
- property is_on#
True if the button is toggleable and in the on state
- property text#
Gets/sets the button text.
- property toggleable#
True if button is toggleable, False if a push button
- property tooltip#
Widget’s tooltip that is displayed on mouseover
- property vertical_padding_em#
Vertical padding in em units
- property visible#
True if widget is visible, False otherwise